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(+1)

I'm enjoying this game. It gets me "in the zone" in a way not many games do, and more continuously than something like Mini Metro. There's always something to do (even if it's just making a dozen potions of hydration to get rid of all this hydrangea), and that makes it hard to put down.

Speaking of which, one major complaint I have is the lack of an apparent "Exit Game" button, which makes it hard to put down in a good way. And apparently the task manager didn't end all of it, because I came back the next morning and saw that it was still technically running. Somehow.

Another criticism I have is the lack of a few quality of life features, such as some way to queue up a bunch of identical potions at once instead of just clicking the icon every few seconds. (I had a lot of hydrangea at one point, and it was really annoying to make all those hydration potions, which stuck with me whenever .) It would also be nice if weeds were more obvious on plants with a lot of green in the palette.

(But not having to drag the ingredients to the cauldron every time was nice, once I noticed it. And the fact that you can click-and-drag to mass sow/reap.)

I realize that I have two paragraphs of criticism and only one of praise, but my overall impression is definitely positive. It's a simple game, but engaging and surprisingly cerebral. The problem with being a simple, enjoyable game is that you can't say much about why it's engaging. Unless maybe you're a game designer, but I just watch some on YouTube. Um...flow? The flow is good?

(even if it's just making a dozen potions of hydration to get rid of all this hydrangea)

You could just like... plant less hydrangeas..? :P

Speaking of which, one major complaint I have is the lack of an apparent "Exit Game" button, which makes it hard to put down in a good way. And apparently the task manager didn't end all of it, because I came back the next morning and saw that it was still technically running. Somehow.

If you press ESC to go to the menu, you should see this icon. Clicking it should exit the game :) As for the game keeping running even when shut down in task manager, that is not something I've ever seen happen. The game runs as a single process, so killing it should definitely shut it down.

When closing the game it does ask for confirmation, "Would you like to save", so maybe closing it from the non-process view (not on windows right now, can't check actual name), it may still open this popup instead of closing the game. - anyways, click the button seen below, or simply the X in the corner as for any other program and make sure to choose to either save then exit or exit without saving, then it should exit properly.


Another criticism I have is the lack of a few quality of life features, such as some way to queue up a bunch of identical potions at once instead of just clicking the icon every few seconds.

Hmm, I kinda wanted it so that the player has to manually make each potion - just like the player manually has to craft every single potion. But i suppose this could maybe be a nice feature to have.

It would also be nice if weeds were more obvious on plants with a lot of green in the palette

You're saying it's too hard to see if a field has weeds on it or not? that the whole field should have more green on it? If so, that's a good suggestion, the field should probably look a bit more overgrown. I just wasn't totally sure how to do it without making it clash with the plants.

Um...flow? The flow is good?

Hehe, yea, i understand. thank you so much for your comment. The more people i see enjoying the game, definitely makes me more likely to want to update the game in the future (possibly with some of your improvements!) ^^

You could just like... plant less hydrangeas..? :P

But then all those unused plots would go to waste! :O

Hmm, I kinda wanted it so that the player has to manually make each potion - just like the player manually has to craft every single potion.

I kinda guessed that was the case, and most of the time it was fine. It does add to the texture of the game...but it only takes a couple of instances where you've let 100+ hydrangeas pile up and need to turn them into potions to make every batch of more than a few potions feel like a chore.

You're saying it's too hard to see if a field has weeds on it or not? that the whole field should have more green on it?

Kind of? It's not a problem with all plants, but the plants (and phases of plants) that already look like a bunch of little green lines sprouting from the ground are great at hiding little green weeds also sprouting from the ground. Maybe weeds just need a more distinctive shade of green? I dunno, I'm not an artist. I'm just a guy who grows a lot of hydrangeas. And also other stuff—at this point I've only got two or three hydrangea plots, plus ones I grow in other spots when the timing isn't quite right for their intended plant.

Hehe, yea, i understand. thank you so much for your comment. The more people i see enjoying the game, definitely makes me more likely to want to update the game in the future (possibly with some of your improvements!) ^^

I'm glad you enjoyed my comment! And also that you made this game.

Hello! How do I finish the game? Not sure how/if I need to jump in cauldron or what... also achievement says brew 20 different potions but there are only 15 that I can find, little lost.

Well the game is still kinda in development so currently there's no proper ending.

As for that achivement... that is definitely a bug. Sorry about that! There is only 15 potions in the game currently.

(1 edit)

This issue has been fixed in the new version 0.2.0 :D Still want to add a proper ending at some point, but for now at least the achievement is correct.

(+1)

Huzzah! Thank you!

(+1)

Is this compatible with 32-bit computers? Because it doesn't want to run on mine for some reason.

I think it might only be compatible with 64-bit computers. Sorry about that! I'll see if i can make a 32-bit version if/when i ever get around to updating it :)

32 bit versions for windows and linux are now included as of version 0.2.0 :)

(+4)

This game is really cute! I like the music and the look, and it's satisfying to grow a large garden. I noticed it had some balancing issues though and I'm not sure if they're intentional.

Might I suggest a change in the buying price of seeds and/or the selling price of potions? The cost for creating most potions is usually over double their selling price. For example, the Potion of Flames sells for $20 but requires 5 $10 Fire Flowers to create, meaning you've spent $50 making it. Growth I and II cost $100 and $300 to create, but only sell for $40 and $150, respectively. The only viable way to make money is by exclusively planting Hydroangeas (which is a clever name btw) because they're free to grow.

I enjoyed this game a lot, but it became hard to keep playing when I realized I'd have to plant a bunch of the same plant for half an hour in order to progress. Each of the plants have their own charm and I'd love to have incentive to plant a bunch of them all!

(+3)

I suppose maybe the How To Play sections doesn't make this clear enough, but you're able to right click fully grown plants and instead of havesting them, they'll turn into 2x (or more if you're lucky) seeds.

This way as soon as you've bought one plant, if you're patient enough, you don't really ever have to buy more of them.


Thanks alot for the nice comment :D I'd definitely recommend giving itt a go again with this new information tho, it should make the game a lot less "grindy".

(+2)

Ooh jeez yeah, I didn't realize that there were multiple ways to interact with the plants. That's on me. Thank you for the clarification! I'm excited to get to see the late-game plants :)

(1 edit) (+2)

I came here to suggest lower prices as well, so thank you for this post, it really helped.